In a normal game of Quick Count the only item you need is the Quick Count deck. During the game, players are rewarded seven points for touchdowns and three points for a field goal.
Want to try a new twist to Quick Count? All you have to do is add a pair of standard six-sided dice to the game.
A friend of ours made a suggestion recently.
Here is his new twist to Quick Count:
1. He creates a "kickoff" at the beginning of each drive. A player rolls the die and gets five yards for rolling a "1," 10 yards for rolling a "2," 15 yards for rolling a "3," and so on; all the way up to a 30-yard return for rolling a "6."
2. A touchdown is worth six points.
3. After scoring a touchdown, the player decides whether to go for 1 point or 2 points.
- If he goes for "1" then he rolls the die. If he rolls any number between 1-5 then the "kick" is good and he gets one point. If he rolls a "6" then the extra point attempt is no good.
- If the player goes for the two-point conversion, it goes like this: If he rolls a 1, 2 or 3, then he gets two points. If he rolls a 4, 5 or 6 then the two-point attempt is no good.
What's Your Opinion? Try the kickoff and the extra points with dice, and let us know what you think. Which do you prefer more - rolling the die for kickoffs, or using it for extra points?
Do you have your own new twist to playing Quick Count?
Please post below.