Variations of Quick Count

Like many other games, there is more than just one way to enjoy Quick Count.

In a normal game of Quick Count the only item you need is the Quick Count deck. During the game, players are rewarded seven points for touchdowns and three points for a field goal.

Want to try a new twist to Quick Count? All you have to do is add a pair of standard six-sided dice to the game.

A friend of ours made a suggestion recently.

Here is his new twist to Quick Count:

1. He creates a "kickoff" at the beginning of each drive. A player rolls the die and gets five yards for rolling a "1," 10 yards for rolling a "2," 15 yards for rolling a "3," and so on; all the way up to a 30-yard return for rolling a "6."

2. A touchdown is worth six points.

3. After scoring a touchdown, the player decides whether to go for 1 point or 2 points.

  • If he goes for "1" then he rolls the die. If he rolls any number between 1-5 then the "kick" is good and he gets one point. If he rolls a "6" then the extra point attempt is no good.
  • If the player goes for the two-point conversion, it goes like this: If he rolls a 1, 2 or 3, then he gets two points. If he rolls a 4, 5 or 6 then the two-point attempt is no good.

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What's Your Opinion? Try the kickoff and the extra points with dice, and let us know what you think. Which do you prefer more - rolling the die for kickoffs, or using it for extra points?

Do you have your own new twist to playing Quick Count?

Please post below.

2 comments:

schrdv2 said...

Hi Jeff,
Another dice variation could be ‘The Coin Toss’ at the start of the game. Each player rolls their die at the start of the game before the cards are dealt and the player with the highest number rolled wins the coin toss and elects to ‘Kickoff or Receive’. Whoever receives then rolls the die for their 'kickoff' yardage.

Scotty said...

My wife and I adapted the game. After playing it a few times, we found ourselves getting frustrated when the other person would have a long drive and we were powerless to stop it. Our solution was to take the two "rule cards" from the deck, and with a marker wrote, "Fumble" on one and "Interception" on the other.

Like the Penalty and FG cards, the turnover cards add another layer of strategy to the game.